A mathematical principle for the gamification of behavior change
2024
Article
re
Many people want to build good habits to become healthier, live longer, or become happier but struggle to change their behavior. Gamification can make behavior change easier by awarding points for the desired behavior and deducting points for its omission.
Author(s): | Lieder, F. and Chen, PZ. and Prentice, M. and Amo, V. and Tošić, M. |
Journal: | JMIR Serious Games |
Volume: | 12 |
Year: | 2024 |
Month: | March |
Publisher: | JMIR Publications |
Department(s): | Rationality Enhancement |
Bibtex Type: | Article (article) |
Paper Type: | Journal |
Article Number: | e43078 |
DOI: | 10.2196/43078 |
State: | Published |
URL: | https://games.jmir.org/2024/1/e43078 |
BibTex @article{Lieder2022jmir-mathematical, title = {A mathematical principle for the gamification of behavior change}, author = {Lieder, F. and Chen, PZ. and Prentice, M. and Amo, V. and Tošić, M.}, journal = {JMIR Serious Games }, volume = {12}, publisher = {JMIR Publications}, month = mar, year = {2024}, doi = {10.2196/43078 }, url = {https://games.jmir.org/2024/1/e43078}, month_numeric = {3} } |